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Associate in Computer Graphics and Animation

PROGRAM OVERVIEW

The Computer Graphics and Animation (Animation NC III) Qualification consists of competencies that a person must achieve to produce animation, multimedia and special effects for film and television/video in both production and post-production stages.

The modules in this program will be delivered through (a) interactive discussions in the classroom utilizing visual aids and other teaching materials to gain the knowledge and (b) laboratory classes to acquire the required skills and competencies. Take home reading assignments may also be given from time to time.

Specifically, some of the teaching methodologies to be utilized are:

• Interactive lecture and discussion
• Problem solving
• Simulation (hands-on machine problems and exercises)
• Individualize learning
• On-the-job training

The trainees/students are expected to:

• Produce key drawings for animation
• Produce cleaned-up & in-betweened drawings
• Create 3d digital animation
• Use an authoring tool to create an interactive sequence

Upon completion of this course, the trainees/students with the necessary competencies, should be able to perform the duties, responsibilities and acquired attitude relevant to the job titles of a:

• Clean-Up Artist,
• In-between Artist/In-betweener,
• Clean-Up Art Checker,
• In-between Checker,
• Animation Checker,
• 3D Character Animator,
• Web Designer, or
• Multimedia Artist

The trainees/students also should be able to pass the Occupational Qualification and Certification System (National Certificate - Level III) of Technical Education and Skills Development Authority (TESDA) – a government accrediting institution.

Duration The Associate in Computer Graphics and Animation (Animation NC III) consists of 6 basic modules, 2 common modules and 4 core modules, involving a total nominal duration of 1742 hours.
Recognition This program is accredited by the Technical Education and Skills Development Authority (TESDA).  It is fully recognized within the Philippines and internationally for further education and employment in the private and public sector. 
Intakes Two intakes per year

• First Semester: June - October
• Second Semester: November – March
Competencies

Six (6) Basic Competencies
Two (2) Common Competencies
Four (4) Core Competencies:

• Produce key drawings for animation
• Produce cleaned-up & in-betweened drawings
• Create 3d digital animation
• Use an authoring tool to create an interactive sequence


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